# TASK::STOP_ANIM_PLAYBACK

- **Hash:** `0xEE08C992D238C5D1`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `StopAnimPlayback`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/STOP_ANIM_PLAYBACK

## Signature

```c
void STOP_ANIM_PLAYBACK(Ped ped, int p1, BOOL p2);
```

## Parameters

- `ped` (`Ped`)
- `p1` (`int`)
- `p2` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
StopAnimPlayback(ped, p1, p2)

-- always available, by hash
Citizen.InvokeNative(0xEE08C992D238C5D1, ped, p1, p2)
```

### JavaScript

```js
StopAnimPlayback(ped, p1, p2);

// by hash
Citizen.invokeNative('0xEE08C992D238C5D1', ped, p1, p2);
```

### C#

```csharp
Function.Call((Hash)0xEE08C992D238C5D1, ped, p1, p2);
```

*Sources: alloc8or RDR3 NativeDB.*
