{"hash":"0x9B53BB6E8943AF53","ns":"TASK","name":"TASK_AIM_GUN_AT_ENTITY","slug":"TASK_AIM_GUN_AT_ENTITY","official":true,"named":true,"luaName":"TaskAimGunAtEntity","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"targetEntity","type":"Entity"},{"name":"duration","type":"int"},{"name":"p3","type":"BOOL"},{"name":"p4","type":"int"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"duration: the amount of time in milliseconds to do the task.  -1 will keep the task going until either another task is applied, or CLEAR_ALL_TASKS() is called with the ped"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0x9B53BB6E8943AF53","gtaJhash":"0xBE32B3B6","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/TASK/TASK_AIM_GUN_AT_ENTITY","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/TASK_AIM_GUN_AT_ENTITY.md","snippets":{"lua":"TaskAimGunAtEntity(ped, targetEntity, duration, p3, p4)","luaInvoke":"Citizen.InvokeNative(0x9B53BB6E8943AF53, ped, targetEntity, duration, p3, p4)","js":"TaskAimGunAtEntity(ped, targetEntity, duration, p3, p4);","jsInvoke":"Citizen.invokeNative('0x9B53BB6E8943AF53', ped, targetEntity, duration, p3, p4);","csharp":"Function.Call((Hash)0x9B53BB6E8943AF53, ped, targetEntity, duration, p3, p4);","notes":[]}}