# TASK::TASK_AMBIENT_ANIMAL_STALK

- **Hash:** `0x37C13863ABA1B4A3`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskAmbientAnimalStalk`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/TASK_AMBIENT_ANIMAL_STALK

## Signature

```c
void TASK_AMBIENT_ANIMAL_STALK(Ped ped, Any p1, Any p2);
```

## Parameters

- `ped` (`Ped`)
- `p1` (`Any`)
- `p2` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
TaskAmbientAnimalStalk(ped, p1, p2)

-- always available, by hash
Citizen.InvokeNative(0x37C13863ABA1B4A3, ped, p1, p2)
```

### JavaScript

```js
TaskAmbientAnimalStalk(ped, p1, p2);

// by hash
Citizen.invokeNative('0x37C13863ABA1B4A3', ped, p1, p2);
```

### C#

```csharp
Function.Call((Hash)0x37C13863ABA1B4A3, ped, p1, p2);
```

*Sources: alloc8or RDR3 NativeDB.*
