# TASK::TASK_ANIMAL_WRITHE

- **Hash:** `0x8C038A39C4A4B6D6`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskAnimalWrithe`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/TASK_ANIMAL_WRITHE

## Signature

```c
void TASK_ANIMAL_WRITHE(Ped ped, Any p1, Any p2);
```

## Parameters

- `ped` (`Ped`)
- `p1` (`Any`)
- `p2` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
TaskAnimalWrithe(ped, p1, p2)

-- always available, by hash
Citizen.InvokeNative(0x8C038A39C4A4B6D6, ped, p1, p2)
```

### JavaScript

```js
TaskAnimalWrithe(ped, p1, p2);

// by hash
Citizen.invokeNative('0x8C038A39C4A4B6D6', ped, p1, p2);
```

### C#

```csharp
Function.Call((Hash)0x8C038A39C4A4B6D6, ped, p1, p2);
```

*Sources: alloc8or RDR3 NativeDB.*
