# TASK::TASK_BOAT_MISSION

- **Hash:** `0x15C86013127CE63F`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskBoatMission`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/TASK_BOAT_MISSION

## Signature

```c
void TASK_BOAT_MISSION(Ped pedDriver, Vehicle boat, Any p2, Any p3, float x, float y, float z, Any p7, float maxSpeed, int drivingStyle, float p10, Any p11);
```

## Parameters

- `pedDriver` (`Ped`)
- `boat` (`Vehicle`)
- `p2` (`Any`)
- `p3` (`Any`)
- `x` (`float`)
- `y` (`float`)
- `z` (`float`)
- `p7` (`Any`)
- `maxSpeed` (`float`)
- `drivingStyle` (`int`)
- `p10` (`float`)
- `p11` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
TaskBoatMission(pedDriver, boat, p2, p3, x, y, z, p7, maxSpeed, drivingStyle, p10, p11)

-- always available, by hash
Citizen.InvokeNative(0x15C86013127CE63F, pedDriver, boat, p2, p3, x, y, z, p7, maxSpeed, drivingStyle, p10, p11)
```

### JavaScript

```js
TaskBoatMission(pedDriver, boat, p2, p3, x, y, z, p7, maxSpeed, drivingStyle, p10, p11);

// by hash
Citizen.invokeNative('0x15C86013127CE63F', pedDriver, boat, p2, p3, x + 0.0000001, y + 0.0000001, z + 0.0000001, p7, maxSpeed + 0.0000001, drivingStyle, p10 + 0.0000001, p11);
```

### C#

```csharp
Function.Call((Hash)0x15C86013127CE63F, pedDriver, boat, p2, p3, x, y, z, p7, maxSpeed, drivingStyle, p10, p11);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
