# TASK::TASK_CARRIABLE

- **Hash:** `0xF0B4F759F35CC7F5`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskCarriable`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/TASK_CARRIABLE

## Signature

```c
void TASK_CARRIABLE(Entity entity, Hash carryConfig, Ped carrier, int carriableSlot, int flags);
```

## Parameters

- `entity` (`Entity`)
- `carryConfig` (`Hash`)
- `carrier` (`Ped`)
- `carriableSlot` (`int`)
- `flags` (`int`)

## Returns

`void`

## Description

carriableSlot:
 7 > Back of a horse
 6 > Right side of a horse
 5 > Left side of a horse
flags:
 512: enables the prompt being the name of the item when using a generic item

## Usage

### Lua

```lua
TaskCarriable(entity, carryConfig, carrier, carriableSlot, flags)

-- always available, by hash
Citizen.InvokeNative(0xF0B4F759F35CC7F5, entity, carryConfig, carrier, carriableSlot, flags)
```

### JavaScript

```js
TaskCarriable(entity, carryConfig, carrier, carriableSlot, flags);

// by hash
Citizen.invokeNative('0xF0B4F759F35CC7F5', entity, carryConfig, carrier, carriableSlot, flags);
```

### C#

```csharp
Function.Call((Hash)0xF0B4F759F35CC7F5, entity, carryConfig, carrier, carriableSlot, flags);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.

*Sources: alloc8or RDR3 NativeDB.*
