# TASK::TASK_COMBAT_ANIMAL_CHARGE_PED

- **Hash:** `0xEE3AA414CF99F368`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskCombatAnimalChargePed`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/TASK_COMBAT_ANIMAL_CHARGE_PED

## Signature

```c
void TASK_COMBAT_ANIMAL_CHARGE_PED(Ped ped, Ped targetPed, BOOL p2, Any p3, Any p4, Any p5, Any p6);
```

## Parameters

- `ped` (`Ped`)
- `targetPed` (`Ped`)
- `p2` (`BOOL`)
- `p3` (`Any`)
- `p4` (`Any`)
- `p5` (`Any`)
- `p6` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
TaskCombatAnimalChargePed(ped, targetPed, p2, p3, p4, p5, p6)

-- always available, by hash
Citizen.InvokeNative(0xEE3AA414CF99F368, ped, targetPed, p2, p3, p4, p5, p6)
```

### JavaScript

```js
TaskCombatAnimalChargePed(ped, targetPed, p2, p3, p4, p5, p6);

// by hash
Citizen.invokeNative('0xEE3AA414CF99F368', ped, targetPed, p2, p3, p4, p5, p6);
```

### C#

```csharp
Function.Call((Hash)0xEE3AA414CF99F368, ped, targetPed, p2, p3, p4, p5, p6);
```

*Sources: alloc8or RDR3 NativeDB.*
