# TASK::TASK_COMBAT_ANIMAL_WARN

- **Hash:** `0xF960F3D57B660E96`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskCombatAnimalWarn`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/TASK_COMBAT_ANIMAL_WARN

## Signature

```c
void TASK_COMBAT_ANIMAL_WARN(Ped ped, Any p1, Any p2);
```

## Parameters

- `ped` (`Ped`)
- `p1` (`Any`)
- `p2` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
TaskCombatAnimalWarn(ped, p1, p2)

-- always available, by hash
Citizen.InvokeNative(0xF960F3D57B660E96, ped, p1, p2)
```

### JavaScript

```js
TaskCombatAnimalWarn(ped, p1, p2);

// by hash
Citizen.invokeNative('0xF960F3D57B660E96', ped, p1, p2);
```

### C#

```csharp
Function.Call((Hash)0xF960F3D57B660E96, ped, p1, p2);
```

*Sources: alloc8or RDR3 NativeDB.*
