# TASK::TASK_COMBAT_HATED_TARGETS_IN_AREA

- **Hash:** `0x4CF5F55DAC3280A0`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskCombatHatedTargetsInArea`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/TASK_COMBAT_HATED_TARGETS_IN_AREA

## Signature

```c
void TASK_COMBAT_HATED_TARGETS_IN_AREA(Ped ped, float x, float y, float z, float radius, int flags, Any p6);
```

## Parameters

- `ped` (`Ped`)
- `x` (`float`)
- `y` (`float`)
- `z` (`float`)
- `radius` (`float`)
- `flags` (`int`)
- `p6` (`Any`)

## Returns

`void`

## Description

Despite its name, it only attacks ONE hated target. The one closest to the specified position.

## Usage

### Lua

```lua
TaskCombatHatedTargetsInArea(ped, x, y, z, radius, flags, p6)

-- always available, by hash
Citizen.InvokeNative(0x4CF5F55DAC3280A0, ped, x, y, z, radius, flags, p6)
```

### JavaScript

```js
TaskCombatHatedTargetsInArea(ped, x, y, z, radius, flags, p6);

// by hash
Citizen.invokeNative('0x4CF5F55DAC3280A0', ped, x + 0.0000001, y + 0.0000001, z + 0.0000001, radius + 0.0000001, flags, p6);
```

### C#

```csharp
Function.Call((Hash)0x4CF5F55DAC3280A0, ped, x, y, z, radius, flags, p6);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
