# TASK::TASK_CONFRONT

- **Hash:** `0x3A2A2071DF5CC569`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskConfront`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/TASK_CONFRONT

## Signature

```c
BOOL TASK_CONFRONT(Ped ped, Ped targetPed, int p2);
```

## Parameters

- `ped` (`Ped`)
- `targetPed` (`Ped`)
- `p2` (`int`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = TaskConfront(ped, targetPed, p2)

-- always available, by hash
local retval = Citizen.InvokeNative(0x3A2A2071DF5CC569, ped, targetPed, p2, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = TaskConfront(ped, targetPed, p2);

// by hash
const retval = Citizen.invokeNative('0x3A2A2071DF5CC569', ped, targetPed, p2, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x3A2A2071DF5CC569, ped, targetPed, p2);
```

*Sources: alloc8or RDR3 NativeDB.*
