# TASK::TASK_COWER

- **Hash:** `0x3EB1FE9E8E908E15`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskCower`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/TASK_COWER

## Signature

```c
void TASK_COWER(Ped ped, int duration, Ped pedToCowerFrom, const char* p3);
```

## Parameters

- `ped` (`Ped`)
- `duration` (`int`)
- `pedToCowerFrom` (`Ped`)
- `p3` (`const char*`)

## Returns

`void`

## Usage

### Lua

```lua
TaskCower(ped, duration, pedToCowerFrom, p3)

-- always available, by hash
Citizen.InvokeNative(0x3EB1FE9E8E908E15, ped, duration, pedToCowerFrom, p3)
```

### JavaScript

```js
TaskCower(ped, duration, pedToCowerFrom, p3);

// by hash
Citizen.invokeNative('0x3EB1FE9E8E908E15', ped, duration, pedToCowerFrom, p3);
```

### C#

```csharp
Function.Call((Hash)0x3EB1FE9E8E908E15, ped, duration, pedToCowerFrom, p3);
```

*Sources: alloc8or RDR3 NativeDB.*
