# TASK::TASK_DISMOUNT_ANIMAL

- **Hash:** `0x48E92D3DDE23C23A`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskDismountAnimal`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/TASK_DISMOUNT_ANIMAL

## Signature

```c
void TASK_DISMOUNT_ANIMAL(Ped rider, int taskFlag, Any p2, Any p3, Any p4, Ped targetPed);
```

## Parameters

- `rider` (`Ped`)
- `taskFlag` (`int`)
- `p2` (`Any`)
- `p3` (`Any`)
- `p4` (`Any`)
- `targetPed` (`Ped`)

## Returns

`void`

## Description

Dismounts the ped from the animal it's mounted on. taskFlag affects what side the rider gets off. p2-p5 are almost always 0.
flags: See TASK_ENTER_VEHICLE

## Usage

### Lua

```lua
TaskDismountAnimal(rider, taskFlag, p2, p3, p4, targetPed)

-- always available, by hash
Citizen.InvokeNative(0x48E92D3DDE23C23A, rider, taskFlag, p2, p3, p4, targetPed)
```

### JavaScript

```js
TaskDismountAnimal(rider, taskFlag, p2, p3, p4, targetPed);

// by hash
Citizen.invokeNative('0x48E92D3DDE23C23A', rider, taskFlag, p2, p3, p4, targetPed);
```

### C#

```csharp
Function.Call((Hash)0x48E92D3DDE23C23A, rider, taskFlag, p2, p3, p4, targetPed);
```

## Related enums

- [eEnterExitVehicleFlags](https://natives.borderlinerp.com/enums/eEnterExitVehicleFlags.md) — 29 values

*Sources: alloc8or RDR3 NativeDB.*
