# TASK::TASK_DRIVE_BY

- **Hash:** `0x2F8AF0E82773A171`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskDriveBy`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/TASK_DRIVE_BY

## Signature

```c
void TASK_DRIVE_BY(Ped driverPed, Ped targetPed, Vehicle targetVehicle, float targetX, float targetY, float targetZ, float distanceToShoot, int pedAccuracy, BOOL p8, Hash firingPattern);
```

## Parameters

- `driverPed` (`Ped`)
- `targetPed` (`Ped`)
- `targetVehicle` (`Vehicle`)
- `targetX` (`float`)
- `targetY` (`float`)
- `targetZ` (`float`)
- `distanceToShoot` (`float`)
- `pedAccuracy` (`int`)
- `p8` (`BOOL`)
- `firingPattern` (`Hash`)

## Returns

`void`

## Usage

### Lua

```lua
TaskDriveBy(driverPed, targetPed, targetVehicle, targetX, targetY, targetZ, distanceToShoot, pedAccuracy, p8, firingPattern)

-- always available, by hash
Citizen.InvokeNative(0x2F8AF0E82773A171, driverPed, targetPed, targetVehicle, targetX, targetY, targetZ, distanceToShoot, pedAccuracy, p8, firingPattern)
```

### JavaScript

```js
TaskDriveBy(driverPed, targetPed, targetVehicle, targetX, targetY, targetZ, distanceToShoot, pedAccuracy, p8, firingPattern);

// by hash
Citizen.invokeNative('0x2F8AF0E82773A171', driverPed, targetPed, targetVehicle, targetX + 0.0000001, targetY + 0.0000001, targetZ + 0.0000001, distanceToShoot + 0.0000001, pedAccuracy, p8, firingPattern);
```

### C#

```csharp
Function.Call((Hash)0x2F8AF0E82773A171, driverPed, targetPed, targetVehicle, targetX, targetY, targetZ, distanceToShoot, pedAccuracy, p8, firingPattern);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
