# TASK::TASK_DUEL

- **Hash:** `0x5D5B0D5BC3626E5A`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskDuel`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/TASK_DUEL

## Signature

```c
void TASK_DUEL(Ped ped, Any p1, float p2, Entity entity, float p4, int p5, float vPosOpponentX, float vPosOpponentY, float vPosOpponentZ, float fOpponentHead, int p10);
```

## Parameters

- `ped` (`Ped`)
- `p1` (`Any`)
- `p2` (`float`)
- `entity` (`Entity`)
- `p4` (`float`)
- `p5` (`int`)
- `vPosOpponentX` (`float`)
- `vPosOpponentY` (`float`)
- `vPosOpponentZ` (`float`)
- `fOpponentHead` (`float`)
- `p10` (`int`)

## Returns

`void`

## Description

Params: p4 either 0.2f, 0.25f, 0.31f, 0.4f

## Usage

### Lua

```lua
TaskDuel(ped, p1, p2, entity, p4, p5, vPosOpponentX, vPosOpponentY, vPosOpponentZ, fOpponentHead, p10)

-- always available, by hash
Citizen.InvokeNative(0x5D5B0D5BC3626E5A, ped, p1, p2, entity, p4, p5, vPosOpponentX, vPosOpponentY, vPosOpponentZ, fOpponentHead, p10)
```

### JavaScript

```js
TaskDuel(ped, p1, p2, entity, p4, p5, vPosOpponentX, vPosOpponentY, vPosOpponentZ, fOpponentHead, p10);

// by hash
Citizen.invokeNative('0x5D5B0D5BC3626E5A', ped, p1, p2 + 0.0000001, entity, p4 + 0.0000001, p5, vPosOpponentX + 0.0000001, vPosOpponentY + 0.0000001, vPosOpponentZ + 0.0000001, fOpponentHead + 0.0000001, p10);
```

### C#

```csharp
Function.Call((Hash)0x5D5B0D5BC3626E5A, ped, p1, p2, entity, p4, p5, vPosOpponentX, vPosOpponentY, vPosOpponentZ, fOpponentHead, p10);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
