# TASK::TASK_ENTER_ANIM_SCENE

- **Hash:** `0xC2329B0206426644`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskEnterAnimScene`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/TASK_ENTER_ANIM_SCENE

## Signature

```c
void TASK_ENTER_ANIM_SCENE(Ped ped, AnimScene animScene, const char* entityName, const char* playbackListName, float enterSpeed, BOOL bAutoStart, int flag, int p7, float p8);
```

## Parameters

- `ped` (`Ped`)
- `animScene` (`AnimScene`)
- `entityName` (`const char*`)
- `playbackListName` (`const char*`)
- `enterSpeed` (`float`)
- `bAutoStart` (`BOOL`)
- `flag` (`int`)
- `p7` (`int`)
- `p8` (`float`)

## Returns

`void`

## Description

flags:
MOVE_WHILST_WAITING_FOR_PATH = (1 << 0),
DO_NOT_STAND_STILL_AT_END_OF_PATH = (1 << 1),
SKIP_NAVIGATION = (1 << 2),
TEASF_AUTO_START_ANIM_SCENE = (1 << 3),
FORCE_STAND_STILL_AT_END_OF_PATH = (1 << 6),
ENTER_ANIM_SCENE_DONT_FOLLOW_NAVMESH = (1 << 7)

## Usage

### Lua

```lua
TaskEnterAnimScene(ped, animScene, entityName, playbackListName, enterSpeed, bAutoStart, flag, p7, p8)

-- always available, by hash
Citizen.InvokeNative(0xC2329B0206426644, ped, animScene, entityName, playbackListName, enterSpeed, bAutoStart, flag, p7, p8)
```

### JavaScript

```js
TaskEnterAnimScene(ped, animScene, entityName, playbackListName, enterSpeed, bAutoStart, flag, p7, p8);

// by hash
Citizen.invokeNative('0xC2329B0206426644', ped, animScene, entityName, playbackListName, enterSpeed + 0.0000001, bAutoStart, flag, p7, p8 + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0xC2329B0206426644, ped, animScene, entityName, playbackListName, enterSpeed, bAutoStart, flag, p7, p8);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
