{"hash":"0xC20E50AA46D09CA8","ns":"TASK","name":"TASK_ENTER_VEHICLE","slug":"TASK_ENTER_VEHICLE","official":true,"named":true,"luaName":"TaskEnterVehicle","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"vehicle","type":"Vehicle"},{"name":"timeout","type":"int"},{"name":"seat","type":"int"},{"name":"speed","type":"float"},{"name":"flag","type":"int"},{"name":"p6","type":"Any"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"flags: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eEnterExitVehicleFlags"}],"examples":[],"aliases":[],"enums":["eEnterExitVehicleFlags"],"related":[],"build":"1207","gtaHash":"0xC20E50AA46D09CA8","gtaJhash":"0xB8689B4E","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/TASK/TASK_ENTER_VEHICLE","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/TASK_ENTER_VEHICLE.md","snippets":{"lua":"TaskEnterVehicle(ped, vehicle, timeout, seat, speed, flag, p6)","luaInvoke":"Citizen.InvokeNative(0xC20E50AA46D09CA8, ped, vehicle, timeout, seat, speed, flag, p6)","js":"TaskEnterVehicle(ped, vehicle, timeout, seat, speed, flag, p6);","jsInvoke":"Citizen.invokeNative('0xC20E50AA46D09CA8', ped, vehicle, timeout, seat, speed + 0.0000001, flag, p6);","csharp":"Function.Call((Hash)0xC20E50AA46D09CA8, ped, vehicle, timeout, seat, speed, flag, p6);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}