# TASK::TASK_ENTER_VEHICLE

- **Hash:** `0xC20E50AA46D09CA8`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskEnterVehicle`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/TASK_ENTER_VEHICLE

## Signature

```c
void TASK_ENTER_VEHICLE(Ped ped, Vehicle vehicle, int timeout, int seat, float speed, int flag, Any p6);
```

## Parameters

- `ped` (`Ped`)
- `vehicle` (`Vehicle`)
- `timeout` (`int`)
- `seat` (`int`)
- `speed` (`float`)
- `flag` (`int`)
- `p6` (`Any`)

## Returns

`void`

## Description

flags: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eEnterExitVehicleFlags

## Usage

### Lua

```lua
TaskEnterVehicle(ped, vehicle, timeout, seat, speed, flag, p6)

-- always available, by hash
Citizen.InvokeNative(0xC20E50AA46D09CA8, ped, vehicle, timeout, seat, speed, flag, p6)
```

### JavaScript

```js
TaskEnterVehicle(ped, vehicle, timeout, seat, speed, flag, p6);

// by hash
Citizen.invokeNative('0xC20E50AA46D09CA8', ped, vehicle, timeout, seat, speed + 0.0000001, flag, p6);
```

### C#

```csharp
Function.Call((Hash)0xC20E50AA46D09CA8, ped, vehicle, timeout, seat, speed, flag, p6);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

## Related enums

- [eEnterExitVehicleFlags](https://natives.borderlinerp.com/enums/eEnterExitVehicleFlags.md) — 29 values

*Sources: alloc8or RDR3 NativeDB.*
