# TASK::TASK_EVASIVE_ANIM

- **Hash:** `0x5F22926E1BCE9B08`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskEvasiveAnim`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/TASK_EVASIVE_ANIM

## Signature

```c
void TASK_EVASIVE_ANIM(Ped ped1, Ped ped2, int p2);
```

## Parameters

- `ped1` (`Ped`)
- `ped2` (`Ped`)
- `p2` (`int`)

## Returns

`void`

## Description

Params: p2 is returned by BUILTIN::SHIFT_LEFT

## Usage

### Lua

```lua
TaskEvasiveAnim(ped1, ped2, p2)

-- always available, by hash
Citizen.InvokeNative(0x5F22926E1BCE9B08, ped1, ped2, p2)
```

### JavaScript

```js
TaskEvasiveAnim(ped1, ped2, p2);

// by hash
Citizen.invokeNative('0x5F22926E1BCE9B08', ped1, ped2, p2);
```

### C#

```csharp
Function.Call((Hash)0x5F22926E1BCE9B08, ped1, ped2, p2);
```

*Sources: alloc8or RDR3 NativeDB.*
