# TASK::TASK_EVERYONE_LEAVE_VEHICLE_IN_ORDER

- **Hash:** `0x6F1C49F275BD25B3`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskEveryoneLeaveVehicleInOrder`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/TASK_EVERYONE_LEAVE_VEHICLE_IN_ORDER

## Signature

```c
void TASK_EVERYONE_LEAVE_VEHICLE_IN_ORDER(Vehicle vehicle, BOOL p1);
```

## Parameters

- `vehicle` (`Vehicle`)
- `p1` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
TaskEveryoneLeaveVehicleInOrder(vehicle, p1)

-- always available, by hash
Citizen.InvokeNative(0x6F1C49F275BD25B3, vehicle, p1)
```

### JavaScript

```js
TaskEveryoneLeaveVehicleInOrder(vehicle, p1);

// by hash
Citizen.invokeNative('0x6F1C49F275BD25B3', vehicle, p1);
```

### C#

```csharp
Function.Call((Hash)0x6F1C49F275BD25B3, vehicle, p1);
```

*Sources: alloc8or RDR3 NativeDB.*
