# TASK::TASK_FLEE_COORD

- **Hash:** `0x58428248BF4B64E4`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskFleeCoord`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/TASK_FLEE_COORD

## Signature

```c
void TASK_FLEE_COORD(Ped ped, float x, float y, float z, int fleeStyle, int p5, float p6, int duration, int p8);
```

## Parameters

- `ped` (`Ped`)
- `x` (`float`)
- `y` (`float`)
- `z` (`float`)
- `fleeStyle` (`int`)
- `p5` (`int`)
- `p6` (`float`)
- `duration` (`int`)
- `p8` (`int`)

## Returns

`void`

## Description

Params: p5 = some flag?, p6 = -1.0f, p8 = 0 in R* Scripts
fleeStyle: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eFleeStyle

## Usage

### Lua

```lua
TaskFleeCoord(ped, x, y, z, fleeStyle, p5, p6, duration, p8)

-- always available, by hash
Citizen.InvokeNative(0x58428248BF4B64E4, ped, x, y, z, fleeStyle, p5, p6, duration, p8)
```

### JavaScript

```js
TaskFleeCoord(ped, x, y, z, fleeStyle, p5, p6, duration, p8);

// by hash
Citizen.invokeNative('0x58428248BF4B64E4', ped, x + 0.0000001, y + 0.0000001, z + 0.0000001, fleeStyle, p5, p6 + 0.0000001, duration, p8);
```

### C#

```csharp
Function.Call((Hash)0x58428248BF4B64E4, ped, x, y, z, fleeStyle, p5, p6, duration, p8);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

## Related enums

- [eFleeStyle](https://natives.borderlinerp.com/enums/eFleeStyle.md) — 13 values

*Sources: alloc8or RDR3 NativeDB.*
