# TASK::TASK_FLEE_PED

- **Hash:** `0xFD45175A6DFD7CE9`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskFleePed`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/TASK_FLEE_PED

## Signature

```c
void TASK_FLEE_PED(Ped ped, Ped fleeFromTarget, int fleeStyle, int flag, float p4, int p5, int p6);
```

## Parameters

- `ped` (`Ped`)
- `fleeFromTarget` (`Ped`)
- `fleeStyle` (`int`)
- `flag` (`int`)
- `p4` (`float`)
- `p5` (`int`)
- `p6` (`int`)

## Returns

`void`

## Description

Params: p4 = -1.0f, p5 = -1, p6 = 0 in R* Scripts
fleeStyle: see TASK_FLEE_COORD

## Usage

### Lua

```lua
TaskFleePed(ped, fleeFromTarget, fleeStyle, flag, p4, p5, p6)

-- always available, by hash
Citizen.InvokeNative(0xFD45175A6DFD7CE9, ped, fleeFromTarget, fleeStyle, flag, p4, p5, p6)
```

### JavaScript

```js
TaskFleePed(ped, fleeFromTarget, fleeStyle, flag, p4, p5, p6);

// by hash
Citizen.invokeNative('0xFD45175A6DFD7CE9', ped, fleeFromTarget, fleeStyle, flag, p4 + 0.0000001, p5, p6);
```

### C#

```csharp
Function.Call((Hash)0xFD45175A6DFD7CE9, ped, fleeFromTarget, fleeStyle, flag, p4, p5, p6);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

## Related enums

- [eFleeStyle](https://natives.borderlinerp.com/enums/eFleeStyle.md) — 13 values

*Sources: alloc8or RDR3 NativeDB.*
