# TASK::TASK_FLY_AWAY

- **Hash:** `0xE86A537B5A3C297C`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskFlyAway`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/TASK_FLY_AWAY

## Signature

```c
void TASK_FLY_AWAY(Ped ped, Ped fleeFromTarget);
```

## Parameters

- `ped` (`Ped`)
- `fleeFromTarget` (`Ped`)

## Returns

`void`

## Usage

### Lua

```lua
TaskFlyAway(ped, fleeFromTarget)

-- always available, by hash
Citizen.InvokeNative(0xE86A537B5A3C297C, ped, fleeFromTarget)
```

### JavaScript

```js
TaskFlyAway(ped, fleeFromTarget);

// by hash
Citizen.invokeNative('0xE86A537B5A3C297C', ped, fleeFromTarget);
```

### C#

```csharp
Function.Call((Hash)0xE86A537B5A3C297C, ped, fleeFromTarget);
```

*Sources: alloc8or RDR3 NativeDB.*
