# TASK::TASK_FOLLOW_AND_CONVERSE_WITH_PED

- **Hash:** `0x489FFCCCE7392B55`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskFollowAndConverseWithPed`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/TASK_FOLLOW_AND_CONVERSE_WITH_PED

## Signature

```c
void TASK_FOLLOW_AND_CONVERSE_WITH_PED(Ped ped, Ped targetPed, Any p2, Any p3, float p4, float p5, int p6, Any p7, Any p8, float p9, float p10);
```

## Parameters

- `ped` (`Ped`)
- `targetPed` (`Ped`)
- `p2` (`Any`)
- `p3` (`Any`)
- `p4` (`float`)
- `p5` (`float`)
- `p6` (`int`)
- `p7` (`Any`)
- `p8` (`Any`)
- `p9` (`float`)
- `p10` (`float`)

## Returns

`void`

## Usage

### Lua

```lua
TaskFollowAndConverseWithPed(ped, targetPed, p2, p3, p4, p5, p6, p7, p8, p9, p10)

-- always available, by hash
Citizen.InvokeNative(0x489FFCCCE7392B55, ped, targetPed, p2, p3, p4, p5, p6, p7, p8, p9, p10)
```

### JavaScript

```js
TaskFollowAndConverseWithPed(ped, targetPed, p2, p3, p4, p5, p6, p7, p8, p9, p10);

// by hash
Citizen.invokeNative('0x489FFCCCE7392B55', ped, targetPed, p2, p3, p4 + 0.0000001, p5 + 0.0000001, p6, p7, p8, p9 + 0.0000001, p10 + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0x489FFCCCE7392B55, ped, targetPed, p2, p3, p4, p5, p6, p7, p8, p9, p10);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
