{"hash":"0x1B1475414E70DD8E","ns":"TASK","name":"TASK_FOLLOW_PAVEMENT_TO_COORD","slug":"TASK_FOLLOW_PAVEMENT_TO_COORD","official":true,"named":true,"luaName":"TaskFollowPavementToCoord","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"args","type":"Any*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/TASK/TASK_FOLLOW_PAVEMENT_TO_COORD","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/TASK_FOLLOW_PAVEMENT_TO_COORD.md","snippets":{"lua":"local args = TaskFollowPavementToCoord(ped, args)","luaInvoke":"local args = Citizen.InvokeNative(0x1B1475414E70DD8E, ped, Citizen.PointerValueIntInitialized(args))","js":"const args = TaskFollowPavementToCoord(ped, args);","jsInvoke":"const args = Citizen.invokeNative('0x1B1475414E70DD8E', ped, Citizen.pointerValueIntInitialized(args));","csharp":"var args = new OutputArgument();\nFunction.Call((Hash)0x1B1475414E70DD8E, ped, args);\n// args.GetResult<int>()","notes":["The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below."]}}