# TASK::TASK_FOLLOW_POINT_ROUTE

- **Hash:** `0x0E14C5550DC3CD1D`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskFollowPointRoute`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/TASK_FOLLOW_POINT_ROUTE

## Signature

```c
void TASK_FOLLOW_POINT_ROUTE(Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5);
```

## Parameters

- `ped` (`Ped`)
- `p1` (`Any`)
- `p2` (`Any`)
- `p3` (`Any`)
- `p4` (`Any`)
- `p5` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
TaskFollowPointRoute(ped, p1, p2, p3, p4, p5)

-- always available, by hash
Citizen.InvokeNative(0x0E14C5550DC3CD1D, ped, p1, p2, p3, p4, p5)
```

### JavaScript

```js
TaskFollowPointRoute(ped, p1, p2, p3, p4, p5);

// by hash
Citizen.invokeNative('0x0E14C5550DC3CD1D', ped, p1, p2, p3, p4, p5);
```

### C#

```csharp
Function.Call((Hash)0x0E14C5550DC3CD1D, ped, p1, p2, p3, p4, p5);
```

*Sources: alloc8or RDR3 NativeDB.*
