# TASK::TASK_FOLLOW_WAYPOINT_RECORDING_ADVANCED

- **Hash:** `0x0CFC13EBC19BCA52`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskFollowWaypointRecordingAdvanced`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/TASK_FOLLOW_WAYPOINT_RECORDING_ADVANCED

## Signature

```c
void TASK_FOLLOW_WAYPOINT_RECORDING_ADVANCED(Ped ped, Any p1);
```

## Parameters

- `ped` (`Ped`)
- `p1` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
TaskFollowWaypointRecordingAdvanced(ped, p1)

-- always available, by hash
Citizen.InvokeNative(0x0CFC13EBC19BCA52, ped, p1)
```

### JavaScript

```js
TaskFollowWaypointRecordingAdvanced(ped, p1);

// by hash
Citizen.invokeNative('0x0CFC13EBC19BCA52', ped, p1);
```

### C#

```csharp
Function.Call((Hash)0x0CFC13EBC19BCA52, ped, p1);
```

*Sources: alloc8or RDR3 NativeDB.*
