# TASK::TASK_FORCE_AIM_AT_COORD

- **Hash:** `0x41323F4E0C4AE94B`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskForceAimAtCoord`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/TASK_FORCE_AIM_AT_COORD

## Signature

```c
void TASK_FORCE_AIM_AT_COORD(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6);
```

## Parameters

- `p0` (`Any`)
- `p1` (`Any`)
- `p2` (`Any`)
- `p3` (`Any`)
- `p4` (`Any`)
- `p5` (`Any`)
- `p6` (`Any`)

## Returns

`void`

## Description

*Source: VORPCORE RDR3natives*

Force a ped that is already attacking to aim directly at the specified world coordinates

## Usage

### Lua

```lua
TaskForceAimAtCoord(p0, p1, p2, p3, p4, p5, p6)

-- always available, by hash
Citizen.InvokeNative(0x41323F4E0C4AE94B, p0, p1, p2, p3, p4, p5, p6)
```

### JavaScript

```js
TaskForceAimAtCoord(p0, p1, p2, p3, p4, p5, p6);

// by hash
Citizen.invokeNative('0x41323F4E0C4AE94B', p0, p1, p2, p3, p4, p5, p6);
```

### C#

```csharp
Function.Call((Hash)0x41323F4E0C4AE94B, p0, p1, p2, p3, p4, p5, p6);
```

*Sources: alloc8or RDR3 NativeDB, VORPCORE RDR3natives.*
