{"hash":"0x4F056E1AFFEF17AB","ns":"TASK","name":"TASK_FORCE_MOTION_STATE","slug":"TASK_FORCE_MOTION_STATE","official":true,"named":true,"luaName":"TaskForceMotionState","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"motionStateHash","type":"Hash"},{"name":"p2","type":"BOOL"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"motionStateHash: see FORCE_PED_MOTION_STATE"}],"examples":[],"aliases":[],"enums":["CPedMotionStates__eMotionState"],"related":[],"build":"1207","gtaHash":"0x4F056E1AFFEF17AB","gtaJhash":"0xCAD2EF77","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/TASK/TASK_FORCE_MOTION_STATE","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/TASK_FORCE_MOTION_STATE.md","snippets":{"lua":"TaskForceMotionState(ped, motionStateHash, p2)","luaInvoke":"Citizen.InvokeNative(0x4F056E1AFFEF17AB, ped, motionStateHash, p2)","js":"TaskForceMotionState(ped, motionStateHash, p2);","jsInvoke":"Citizen.invokeNative('0x4F056E1AFFEF17AB', ped, motionStateHash, p2);","csharp":"Function.Call((Hash)0x4F056E1AFFEF17AB, ped, motionStateHash, p2);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``."]}}