# TASK::TASK_FORCE_MOTION_STATE

- **Hash:** `0x4F056E1AFFEF17AB`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskForceMotionState`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/TASK_FORCE_MOTION_STATE

## Signature

```c
void TASK_FORCE_MOTION_STATE(Ped ped, Hash motionStateHash, BOOL p2);
```

## Parameters

- `ped` (`Ped`)
- `motionStateHash` (`Hash`)
- `p2` (`BOOL`)

## Returns

`void`

## Description

motionStateHash: see FORCE_PED_MOTION_STATE

## Usage

### Lua

```lua
TaskForceMotionState(ped, motionStateHash, p2)

-- always available, by hash
Citizen.InvokeNative(0x4F056E1AFFEF17AB, ped, motionStateHash, p2)
```

### JavaScript

```js
TaskForceMotionState(ped, motionStateHash, p2);

// by hash
Citizen.invokeNative('0x4F056E1AFFEF17AB', ped, motionStateHash, p2);
```

### C#

```csharp
Function.Call((Hash)0x4F056E1AFFEF17AB, ped, motionStateHash, p2);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.

## Related enums

- [CPedMotionStates__eMotionState](https://natives.borderlinerp.com/enums/CPedMotionStates__eMotionState.md) — 83 values

*Sources: alloc8or RDR3 NativeDB.*
