# TASK::TASK_GOTO_ENTITY_OFFSET

- **Hash:** `0xE39B4FF4FDEBDE27`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskGotoEntityOffset`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/TASK_GOTO_ENTITY_OFFSET

## Signature

```c
void TASK_GOTO_ENTITY_OFFSET(Ped ped, Entity entity, Any p2, float x, float y, float z, int duration);
```

## Parameters

- `ped` (`Ped`)
- `entity` (`Entity`)
- `p2` (`Any`)
- `x` (`float`)
- `y` (`float`)
- `z` (`float`)
- `duration` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
TaskGotoEntityOffset(ped, entity, p2, x, y, z, duration)

-- always available, by hash
Citizen.InvokeNative(0xE39B4FF4FDEBDE27, ped, entity, p2, x, y, z, duration)
```

### JavaScript

```js
TaskGotoEntityOffset(ped, entity, p2, x, y, z, duration);

// by hash
Citizen.invokeNative('0xE39B4FF4FDEBDE27', ped, entity, p2, x + 0.0000001, y + 0.0000001, z + 0.0000001, duration);
```

### C#

```csharp
Function.Call((Hash)0xE39B4FF4FDEBDE27, ped, entity, p2, x, y, z, duration);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
