{"hash":"0xA55547801EB331FC","ns":"TASK","name":"TASK_GO_TO_COORD_AND_AIM_AT_HATED_ENTITIES_NEAR_COORD","slug":"TASK_GO_TO_COORD_AND_AIM_AT_HATED_ENTITIES_NEAR_COORD","official":true,"named":true,"luaName":"TaskGoToCoordAndAimAtHatedEntitiesNearCoord","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"goToLocationX","type":"float"},{"name":"goToLocationY","type":"float"},{"name":"goToLocationZ","type":"float"},{"name":"focusLocationX","type":"float"},{"name":"focusLocationY","type":"float"},{"name":"focusLocationZ","type":"float"},{"name":"speed","type":"float"},{"name":"shootAtEnemies","type":"BOOL"},{"name":"distanceToStopAt","type":"float"},{"name":"noRoadsDistance","type":"float"},{"name":"unkTrue","type":"BOOL"},{"name":"unkFlag","type":"int"},{"name":"aimingFlag","type":"int"},{"name":"firingPattern","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0xA55547801EB331FC","gtaJhash":"0x3F91358E","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/TASK/TASK_GO_TO_COORD_AND_AIM_AT_HATED_ENTITIES_NEAR_COORD","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/TASK_GO_TO_COORD_AND_AIM_AT_HATED_ENTITIES_NEAR_COORD.md","snippets":{"lua":"TaskGoToCoordAndAimAtHatedEntitiesNearCoord(ped, goToLocationX, goToLocationY, goToLocationZ, focusLocationX, focusLocationY, focusLocationZ, speed, shootAtEnemies, distanceToStopAt, noRoadsDistance, unkTrue, unkFlag, aimingFlag, firingPattern)","luaInvoke":"Citizen.InvokeNative(0xA55547801EB331FC, ped, goToLocationX, goToLocationY, goToLocationZ, focusLocationX, focusLocationY, focusLocationZ, speed, shootAtEnemies, distanceToStopAt, noRoadsDistance, unkTrue, unkFlag, aimingFlag, firingPattern)","js":"TaskGoToCoordAndAimAtHatedEntitiesNearCoord(ped, goToLocationX, goToLocationY, goToLocationZ, focusLocationX, focusLocationY, focusLocationZ, speed, shootAtEnemies, distanceToStopAt, noRoadsDistance, unkTrue, unkFlag, aimingFlag, firingPattern);","jsInvoke":"Citizen.invokeNative('0xA55547801EB331FC', ped, goToLocationX + 0.0000001, goToLocationY + 0.0000001, goToLocationZ + 0.0000001, focusLocationX + 0.0000001, focusLocationY + 0.0000001, focusLocationZ + 0.0000001, speed + 0.0000001, shootAtEnemies, distanceToStopAt + 0.0000001, noRoadsDistance + 0.0000001, unkTrue, unkFlag, aimingFlag, firingPattern);","csharp":"Function.Call((Hash)0xA55547801EB331FC, ped, goToLocationX, goToLocationY, goToLocationZ, focusLocationX, focusLocationY, focusLocationZ, speed, shootAtEnemies, distanceToStopAt, noRoadsDistance, unkTrue, unkFlag, aimingFlag, firingPattern);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}