# TASK::TASK_GO_TO_COORD_ANY_MEANS_EXTRA_PARAMS_WITH_CRUISE_SPEED

- **Hash:** `0xB8ECD61F531A7B02`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/TASK_GO_TO_COORD_ANY_MEANS_EXTRA_PARAMS_WITH_CRUISE_SPEED

## Signature

```c
void TASK_GO_TO_COORD_ANY_MEANS_EXTRA_PARAMS_WITH_CRUISE_SPEED(Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9, Any p10, Any p11, Any p12, Any p13, Any p14);
```

## Parameters

- `ped` (`Ped`)
- `p1` (`Any`)
- `p2` (`Any`)
- `p3` (`Any`)
- `p4` (`Any`)
- `p5` (`Any`)
- `p6` (`Any`)
- `p7` (`Any`)
- `p8` (`Any`)
- `p9` (`Any`)
- `p10` (`Any`)
- `p11` (`Any`)
- `p12` (`Any`)
- `p13` (`Any`)
- `p14` (`Any`)

## Returns

`void`

## Description

*Source: VORPCORE RDR3natives*

This native allows to control the cruise speed of where you want the ped to go
3rd param might be the entity ped is in? like boat or wagon, 12th param might be the cruiseSpeed of the entity ped is in?
EXAMPLE: TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed(PlayerPedId(), vector3(x, y, z), 3.0, entity, 1, 0, -1082130432, 0, 101004800, 520, 3.0, 1082130432, 0)

## Usage

### Lua

```lua
TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed(ped, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14)

-- always available, by hash
Citizen.InvokeNative(0xB8ECD61F531A7B02, ped, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14)
```

### JavaScript

```js
TaskGoToCoordAnyMeansExtraParamsWithCruiseSpeed(ped, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14);

// by hash
Citizen.invokeNative('0xB8ECD61F531A7B02', ped, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14);
```

### C#

```csharp
Function.Call((Hash)0xB8ECD61F531A7B02, ped, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14);
```

*Sources: alloc8or RDR3 NativeDB, VORPCORE RDR3natives.*
