# TASK::TASK_GO_TO_COORD_WHILE_AIMING_AT_ENTITY

- **Hash:** `0xB2A16444EAD9AE47`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskGoToCoordWhileAimingAtEntity`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/TASK_GO_TO_COORD_WHILE_AIMING_AT_ENTITY

## Signature

```c
void TASK_GO_TO_COORD_WHILE_AIMING_AT_ENTITY(Ped ped1, float x, float y, float z, Ped ped2, float p5, Any p6, float p7, float p8, Any p9, Any p10, Any p11, Hash firingPattern, int p13, Any p14);
```

## Parameters

- `ped1` (`Ped`)
- `x` (`float`)
- `y` (`float`)
- `z` (`float`)
- `ped2` (`Ped`)
- `p5` (`float`)
- `p6` (`Any`)
- `p7` (`float`)
- `p8` (`float`)
- `p9` (`Any`)
- `p10` (`Any`)
- `p11` (`Any`)
- `firingPattern` (`Hash`)
- `p13` (`int`)
- `p14` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
TaskGoToCoordWhileAimingAtEntity(ped1, x, y, z, ped2, p5, p6, p7, p8, p9, p10, p11, firingPattern, p13, p14)

-- always available, by hash
Citizen.InvokeNative(0xB2A16444EAD9AE47, ped1, x, y, z, ped2, p5, p6, p7, p8, p9, p10, p11, firingPattern, p13, p14)
```

### JavaScript

```js
TaskGoToCoordWhileAimingAtEntity(ped1, x, y, z, ped2, p5, p6, p7, p8, p9, p10, p11, firingPattern, p13, p14);

// by hash
Citizen.invokeNative('0xB2A16444EAD9AE47', ped1, x + 0.0000001, y + 0.0000001, z + 0.0000001, ped2, p5 + 0.0000001, p6, p7 + 0.0000001, p8 + 0.0000001, p9, p10, p11, firingPattern, p13, p14);
```

### C#

```csharp
Function.Call((Hash)0xB2A16444EAD9AE47, ped1, x, y, z, ped2, p5, p6, p7, p8, p9, p10, p11, firingPattern, p13, p14);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
