{"hash":"0x97465886D35210E9","ns":"TASK","name":"TASK_GO_TO_ENTITY_WHILE_AIMING_AT_ENTITY","slug":"TASK_GO_TO_ENTITY_WHILE_AIMING_AT_ENTITY","official":true,"named":true,"luaName":"TaskGoToEntityWhileAimingAtEntity","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"p1","type":"Any"},{"name":"p2","type":"Any"},{"name":"p3","type":"Any"},{"name":"p4","type":"Any"},{"name":"p5","type":"Any"},{"name":"p6","type":"Any"},{"name":"p7","type":"Any"},{"name":"p8","type":"Any"},{"name":"p9","type":"Any"},{"name":"p10","type":"Any"}],"summary":"If true, peds will shoot at Entity till it is dead.","descriptions":[{"source":"alloc8or","format":"text","body":"shootatEntity:\nIf true, peds will shoot at Entity till it is dead.\nIf false, peds will just walk till they reach the entity and will cease shooting."}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0x97465886D35210E9","gtaJhash":"0x68E36B7A","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/TASK/TASK_GO_TO_ENTITY_WHILE_AIMING_AT_ENTITY","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/TASK_GO_TO_ENTITY_WHILE_AIMING_AT_ENTITY.md","snippets":{"lua":"TaskGoToEntityWhileAimingAtEntity(ped, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10)","luaInvoke":"Citizen.InvokeNative(0x97465886D35210E9, ped, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10)","js":"TaskGoToEntityWhileAimingAtEntity(ped, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10);","jsInvoke":"Citizen.invokeNative('0x97465886D35210E9', ped, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10);","csharp":"Function.Call((Hash)0x97465886D35210E9, ped, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10);","notes":[]}}