# TASK::TASK_GO_TO_WHISTLE

- **Hash:** `0xBAD6545608CECA6E`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskGoToWhistle`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/TASK_GO_TO_WHISTLE

## Signature

```c
void TASK_GO_TO_WHISTLE(Ped ped, Ped p1, int whistleType);
```

## Parameters

- `ped` (`Ped`)
- `p1` (`Ped`)
- `whistleType` (`int`)

## Returns

`void`

## Description

enum eWhistleType
{
	WHISTLE_MAIN,
	WHISTLE_SECONDARY,
	WHISTLE_DOUBLE,
	WHISTLE_URGENT,
	WHISTLE_LONG
};

## Usage

### Lua

```lua
TaskGoToWhistle(ped, p1, whistleType)

-- always available, by hash
Citizen.InvokeNative(0xBAD6545608CECA6E, ped, p1, whistleType)
```

### JavaScript

```js
TaskGoToWhistle(ped, p1, whistleType);

// by hash
Citizen.invokeNative('0xBAD6545608CECA6E', ped, p1, whistleType);
```

### C#

```csharp
Function.Call((Hash)0xBAD6545608CECA6E, ped, p1, whistleType);
```

*Sources: alloc8or RDR3 NativeDB.*
