# TASK::TASK_GRAPPLE

- **Hash:** `0x779A2FFACEFAEA7B`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskGrapple`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/TASK_GRAPPLE

## Signature

```c
BOOL TASK_GRAPPLE(Ped ped, Ped targetPed, Hash grappleStyle, int p3, float p4, int p5, int p6);
```

## Parameters

- `ped` (`Ped`)
- `targetPed` (`Ped`)
- `grappleStyle` (`Hash`)
- `p3` (`int`)
- `p4` (`float`)
- `p5` (`int`)
- `p6` (`int`)

## Returns

`BOOL`

## Description

grappleStyle: AR_GRAPPLE_MOUNT_STANDING_FROM_FRONT, AR_GRAPPLE_MOUNT_STANDING_FROM_RIGHT, AR_GRAPPLE_MOUNT_STANDING_FROM_BACK, AR_GRAPPLE_MOUNT_STANDING_FROM_LEFT, AR_GRAPPLE_MOUNT_FROM_FRONT, AR_WOLF_EXECUTION_ENTER_FROM_BACK, AR_GRAPPLE_DRAG_FRONT_ON_ASS, AR_GRAPPLE_FRONT_FROM_LEFT_FAR, AR_BEAR_CHALLENGE_FRONT, AR_GRAPPLE_FRONT_FROM_FRONT, AR_GRAPPLE_MOUNT_FACEUP_FROM_FRONT

## Usage

### Lua

```lua
local retval = TaskGrapple(ped, targetPed, grappleStyle, p3, p4, p5, p6)

-- always available, by hash
local retval = Citizen.InvokeNative(0x779A2FFACEFAEA7B, ped, targetPed, grappleStyle, p3, p4, p5, p6, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = TaskGrapple(ped, targetPed, grappleStyle, p3, p4, p5, p6);

// by hash
const retval = Citizen.invokeNative('0x779A2FFACEFAEA7B', ped, targetPed, grappleStyle, p3, p4 + 0.0000001, p5, p6, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x779A2FFACEFAEA7B, ped, targetPed, grappleStyle, p3, p4, p5, p6);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
