# TASK::TASK_HANDS_UP

- **Hash:** `0xF2EAB31979A7F910`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskHandsUp`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/TASK_HANDS_UP

## Signature

```c
void TASK_HANDS_UP(Ped ped, int duration, Ped facingPed, int timeToFacePed, int flags);
```

## Parameters

- `ped` (`Ped`)
- `duration` (`int`)
- `facingPed` (`Ped`)
- `timeToFacePed` (`int`)
- `flags` (`int`)

## Returns

`void`

## Description

flags: 0 = HANDS_UP_NOTHING; 1 = HANDS_UP_STRAIGHT_TO_LOOP

## Usage

### Lua

```lua
TaskHandsUp(ped, duration, facingPed, timeToFacePed, flags)

-- always available, by hash
Citizen.InvokeNative(0xF2EAB31979A7F910, ped, duration, facingPed, timeToFacePed, flags)
```

### JavaScript

```js
TaskHandsUp(ped, duration, facingPed, timeToFacePed, flags);

// by hash
Citizen.invokeNative('0xF2EAB31979A7F910', ped, duration, facingPed, timeToFacePed, flags);
```

### C#

```csharp
Function.Call((Hash)0xF2EAB31979A7F910, ped, duration, facingPed, timeToFacePed, flags);
```

*Sources: alloc8or RDR3 NativeDB.*
