# TASK::TASK_HITCH_ANIMAL

- **Hash:** `0x9030AD4B6207BFE8`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskHitchAnimal`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/TASK_HITCH_ANIMAL

## Signature

```c
void TASK_HITCH_ANIMAL(Ped ped, int scenarioPoint, int flag);
```

## Parameters

- `ped` (`Ped`)
- `scenarioPoint` (`int`)
- `flag` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
TaskHitchAnimal(ped, scenarioPoint, flag)

-- always available, by hash
Citizen.InvokeNative(0x9030AD4B6207BFE8, ped, scenarioPoint, flag)
```

### JavaScript

```js
TaskHitchAnimal(ped, scenarioPoint, flag);

// by hash
Citizen.invokeNative('0x9030AD4B6207BFE8', ped, scenarioPoint, flag);
```

### C#

```csharp
Function.Call((Hash)0x9030AD4B6207BFE8, ped, scenarioPoint, flag);
```

*Sources: alloc8or RDR3 NativeDB.*
