# TASK::TASK_JUMP

- **Hash:** `0x0AE4086104E067B1`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskJump`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/TASK_JUMP

## Signature

```c
void TASK_JUMP(Ped ped, BOOL unused);
```

## Parameters

- `ped` (`Ped`)
- `unused` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
TaskJump(ped, unused)

-- always available, by hash
Citizen.InvokeNative(0x0AE4086104E067B1, ped, unused)
```

### JavaScript

```js
TaskJump(ped, unused);

// by hash
Citizen.invokeNative('0x0AE4086104E067B1', ped, unused);
```

### C#

```csharp
Function.Call((Hash)0x0AE4086104E067B1, ped, unused);
```

*Sources: alloc8or RDR3 NativeDB.*
