# TASK::TASK_LEAVE_ANY_VEHICLE

- **Hash:** `0x504D54DF3F6F2247`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskLeaveAnyVehicle`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/TASK_LEAVE_ANY_VEHICLE

## Signature

```c
void TASK_LEAVE_ANY_VEHICLE(Ped ped, int p1, int taskFlag);
```

## Parameters

- `ped` (`Ped`)
- `p1` (`int`)
- `taskFlag` (`int`)

## Returns

`void`

## Description

flags: See TASK_ENTER_VEHICLE

## Usage

### Lua

```lua
TaskLeaveAnyVehicle(ped, p1, taskFlag)

-- always available, by hash
Citizen.InvokeNative(0x504D54DF3F6F2247, ped, p1, taskFlag)
```

### JavaScript

```js
TaskLeaveAnyVehicle(ped, p1, taskFlag);

// by hash
Citizen.invokeNative('0x504D54DF3F6F2247', ped, p1, taskFlag);
```

### C#

```csharp
Function.Call((Hash)0x504D54DF3F6F2247, ped, p1, taskFlag);
```

## Related enums

- [eEnterExitVehicleFlags](https://natives.borderlinerp.com/enums/eEnterExitVehicleFlags.md) — 29 values

*Sources: alloc8or RDR3 NativeDB.*
