# TASK::TASK_LEAVE_VEHICLE

- **Hash:** `0xD3DBCE61A490BE02`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskLeaveVehicle`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/TASK_LEAVE_VEHICLE

## Signature

```c
void TASK_LEAVE_VEHICLE(Ped ped, Vehicle vehicle, int flags, Ped unkPed);
```

## Parameters

- `ped` (`Ped`)
- `vehicle` (`Vehicle`)
- `flags` (`int`)
- `unkPed` (`Ped`)

## Returns

`void`

## Description

flags: See TASK_ENTER_VEHICLE

## Usage

### Lua

```lua
TaskLeaveVehicle(ped, vehicle, flags, unkPed)

-- always available, by hash
Citizen.InvokeNative(0xD3DBCE61A490BE02, ped, vehicle, flags, unkPed)
```

### JavaScript

```js
TaskLeaveVehicle(ped, vehicle, flags, unkPed);

// by hash
Citizen.invokeNative('0xD3DBCE61A490BE02', ped, vehicle, flags, unkPed);
```

### C#

```csharp
Function.Call((Hash)0xD3DBCE61A490BE02, ped, vehicle, flags, unkPed);
```

## Related enums

- [eEnterExitVehicleFlags](https://natives.borderlinerp.com/enums/eEnterExitVehicleFlags.md) — 29 values

*Sources: alloc8or RDR3 NativeDB.*
