# TASK::TASK_LOOK_AT_COORD

- **Hash:** `0x6FA46612594F7973`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskLookAtCoord`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/TASK_LOOK_AT_COORD

## Signature

```c
void TASK_LOOK_AT_COORD(Ped ped, float x, float y, float z, int duration, int flags, int p6, BOOL p7);
```

## Parameters

- `ped` (`Ped`)
- `x` (`float`)
- `y` (`float`)
- `z` (`float`)
- `duration` (`int`)
- `flags` (`int`)
- `p6` (`int`)
- `p7` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
TaskLookAtCoord(ped, x, y, z, duration, flags, p6, p7)

-- always available, by hash
Citizen.InvokeNative(0x6FA46612594F7973, ped, x, y, z, duration, flags, p6, p7)
```

### JavaScript

```js
TaskLookAtCoord(ped, x, y, z, duration, flags, p6, p7);

// by hash
Citizen.invokeNative('0x6FA46612594F7973', ped, x + 0.0000001, y + 0.0000001, z + 0.0000001, duration, flags, p6, p7);
```

### C#

```csharp
Function.Call((Hash)0x6FA46612594F7973, ped, x, y, z, duration, flags, p6, p7);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
