# TASK::TASK_LOOT_ENTITY

- **Hash:** `0x48FAE038401A2888`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskLootEntity`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/TASK_LOOT_ENTITY

## Signature

```c
void TASK_LOOT_ENTITY(Ped ped, Entity entity);
```

## Parameters

- `ped` (`Ped`)
- `entity` (`Entity`)

## Returns

`void`

## Usage

### Lua

```lua
TaskLootEntity(ped, entity)

-- always available, by hash
Citizen.InvokeNative(0x48FAE038401A2888, ped, entity)
```

### JavaScript

```js
TaskLootEntity(ped, entity);

// by hash
Citizen.invokeNative('0x48FAE038401A2888', ped, entity);
```

### C#

```csharp
Function.Call((Hash)0x48FAE038401A2888, ped, entity);
```

*Sources: alloc8or RDR3 NativeDB.*
