# TASK::TASK_MELEE

- **Hash:** `0x482C99D0B38D1B0A`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskMelee`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/TASK_MELEE

## Signature

```c
BOOL TASK_MELEE(Ped ped, Ped targetPed, Hash p2, Any p3, Any p4, float p5, Any p6, float p7);
```

## Parameters

- `ped` (`Ped`)
- `targetPed` (`Ped`)
- `p2` (`Hash`)
- `p3` (`Any`)
- `p4` (`Any`)
- `p5` (`float`)
- `p6` (`Any`)
- `p7` (`float`)

## Returns

`BOOL`

## Description

Params: p2: AR_TAKEDOWN_FRONT, AR_EXECUTION_FRONT, 0 in R* Scripts

## Usage

### Lua

```lua
local retval = TaskMelee(ped, targetPed, p2, p3, p4, p5, p6, p7)

-- always available, by hash
local retval = Citizen.InvokeNative(0x482C99D0B38D1B0A, ped, targetPed, p2, p3, p4, p5, p6, p7, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = TaskMelee(ped, targetPed, p2, p3, p4, p5, p6, p7);

// by hash
const retval = Citizen.invokeNative('0x482C99D0B38D1B0A', ped, targetPed, p2, p3, p4, p5 + 0.0000001, p6, p7 + 0.0000001, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x482C99D0B38D1B0A, ped, targetPed, p2, p3, p4, p5, p6, p7);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
