{"hash":"0x79482C12482A860D","ns":"TASK","name":"TASK_MOVE_FOLLOW_ROAD_USING_NAVMESH","slug":"TASK_MOVE_FOLLOW_ROAD_USING_NAVMESH","official":true,"named":true,"luaName":"TaskMoveFollowRoadUsingNavmesh","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"moveBlendRatio","type":"float"},{"name":"x","type":"float"},{"name":"y","type":"float"},{"name":"z","type":"float"},{"name":"p5","type":"Any"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"Params: moveBlendRatio commonly 1.25f, p5 is always 0 in R* Scripts"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/TASK/TASK_MOVE_FOLLOW_ROAD_USING_NAVMESH","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/TASK_MOVE_FOLLOW_ROAD_USING_NAVMESH.md","snippets":{"lua":"TaskMoveFollowRoadUsingNavmesh(ped, moveBlendRatio, x, y, z, p5)","luaInvoke":"Citizen.InvokeNative(0x79482C12482A860D, ped, moveBlendRatio, x, y, z, p5)","js":"TaskMoveFollowRoadUsingNavmesh(ped, moveBlendRatio, x, y, z, p5);","jsInvoke":"Citizen.invokeNative('0x79482C12482A860D', ped, moveBlendRatio + 0.0000001, x + 0.0000001, y + 0.0000001, z + 0.0000001, p5);","csharp":"Function.Call((Hash)0x79482C12482A860D, ped, moveBlendRatio, x, y, z, p5);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}