# TASK::TASK_MOVE_FOLLOW_ROAD_USING_NAVMESH

- **Hash:** `0x79482C12482A860D`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskMoveFollowRoadUsingNavmesh`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/TASK_MOVE_FOLLOW_ROAD_USING_NAVMESH

## Signature

```c
void TASK_MOVE_FOLLOW_ROAD_USING_NAVMESH(Ped ped, float moveBlendRatio, float x, float y, float z, Any p5);
```

## Parameters

- `ped` (`Ped`)
- `moveBlendRatio` (`float`)
- `x` (`float`)
- `y` (`float`)
- `z` (`float`)
- `p5` (`Any`)

## Returns

`void`

## Description

Params: moveBlendRatio commonly 1.25f, p5 is always 0 in R* Scripts

## Usage

### Lua

```lua
TaskMoveFollowRoadUsingNavmesh(ped, moveBlendRatio, x, y, z, p5)

-- always available, by hash
Citizen.InvokeNative(0x79482C12482A860D, ped, moveBlendRatio, x, y, z, p5)
```

### JavaScript

```js
TaskMoveFollowRoadUsingNavmesh(ped, moveBlendRatio, x, y, z, p5);

// by hash
Citizen.invokeNative('0x79482C12482A860D', ped, moveBlendRatio + 0.0000001, x + 0.0000001, y + 0.0000001, z + 0.0000001, p5);
```

### C#

```csharp
Function.Call((Hash)0x79482C12482A860D, ped, moveBlendRatio, x, y, z, p5);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
