# TASK::TASK_MOVE_IN_TRAFFIC

- **Hash:** `0x8AA1593AEC087A29`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskMoveInTraffic`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/TASK_MOVE_IN_TRAFFIC

## Signature

```c
void TASK_MOVE_IN_TRAFFIC(Ped ped, float p1, Any p2, Any p3);
```

## Parameters

- `ped` (`Ped`)
- `p1` (`float`)
- `p2` (`Any`)
- `p3` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
TaskMoveInTraffic(ped, p1, p2, p3)

-- always available, by hash
Citizen.InvokeNative(0x8AA1593AEC087A29, ped, p1, p2, p3)
```

### JavaScript

```js
TaskMoveInTraffic(ped, p1, p2, p3);

// by hash
Citizen.invokeNative('0x8AA1593AEC087A29', ped, p1 + 0.0000001, p2, p3);
```

### C#

```csharp
Function.Call((Hash)0x8AA1593AEC087A29, ped, p1, p2, p3);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
