# TASK::TASK_MOVE_IN_TRAFFIC_AWAY_FROM_ENTITY

- **Hash:** `0x13DED0BC45600FE1`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskMoveInTrafficAwayFromEntity`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/TASK_MOVE_IN_TRAFFIC_AWAY_FROM_ENTITY

## Signature

```c
void TASK_MOVE_IN_TRAFFIC_AWAY_FROM_ENTITY(Ped ped, Any p1, Any p2, Any p3, Any p4);
```

## Parameters

- `ped` (`Ped`)
- `p1` (`Any`)
- `p2` (`Any`)
- `p3` (`Any`)
- `p4` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
TaskMoveInTrafficAwayFromEntity(ped, p1, p2, p3, p4)

-- always available, by hash
Citizen.InvokeNative(0x13DED0BC45600FE1, ped, p1, p2, p3, p4)
```

### JavaScript

```js
TaskMoveInTrafficAwayFromEntity(ped, p1, p2, p3, p4);

// by hash
Citizen.invokeNative('0x13DED0BC45600FE1', ped, p1, p2, p3, p4);
```

### C#

```csharp
Function.Call((Hash)0x13DED0BC45600FE1, ped, p1, p2, p3, p4);
```

*Sources: alloc8or RDR3 NativeDB.*
