# TASK::TASK_MOVE_NETWORK_ADVANCED_BY_NAME_WITH_INIT_PARAMS

- **Hash:** `0x7B6A04F98BBAFB2C`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskMoveNetworkAdvancedByNameWithInitParams`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/TASK_MOVE_NETWORK_ADVANCED_BY_NAME_WITH_INIT_PARAMS

## Signature

```c
void TASK_MOVE_NETWORK_ADVANCED_BY_NAME_WITH_INIT_PARAMS(Ped ped, const char* moveNetworkDefName, Any* taskData, float xPos, float yPos, float zPos, float xRot, float yRot, float zRot, int p9, float p10, int p11, int p12, int flag, int p14);
```

## Parameters

- `ped` (`Ped`)
- `moveNetworkDefName` (`const char*`)
- `taskData` (`Any*`)
- `xPos` (`float`)
- `yPos` (`float`)
- `zPos` (`float`)
- `xRot` (`float`)
- `yRot` (`float`)
- `zRot` (`float`)
- `p9` (`int`)
- `p10` (`float`)
- `p11` (`int`)
- `p12` (`int`)
- `flag` (`int`)
- `p14` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
local taskData = TaskMoveNetworkAdvancedByNameWithInitParams(ped, moveNetworkDefName, xPos, yPos, zPos, xRot, yRot, zRot, p9, p10, p11, p12, flag, p14)

-- always available, by hash
local taskData = Citizen.InvokeNative(0x7B6A04F98BBAFB2C, ped, moveNetworkDefName, Citizen.PointerValueInt(), xPos, yPos, zPos, xRot, yRot, zRot, p9, p10, p11, p12, flag, p14)
```

### JavaScript

```js
const taskData = TaskMoveNetworkAdvancedByNameWithInitParams(ped, moveNetworkDefName, xPos, yPos, zPos, xRot, yRot, zRot, p9, p10, p11, p12, flag, p14);

// by hash
const taskData = Citizen.invokeNative('0x7B6A04F98BBAFB2C', ped, moveNetworkDefName, Citizen.pointerValueInt(), xPos + 0.0000001, yPos + 0.0000001, zPos + 0.0000001, xRot + 0.0000001, yRot + 0.0000001, zRot + 0.0000001, p9, p10 + 0.0000001, p11, p12, flag, p14);
```

### C#

```csharp
var taskData = new OutputArgument();
Function.Call((Hash)0x7B6A04F98BBAFB2C, ped, moveNetworkDefName, taskData, xPos, yPos, zPos, xRot, yRot, zRot, p9, p10, p11, p12, flag, p14);
// taskData.GetResult<int>()
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
- `Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.

## Related enums

- [eEulerRotationOrder](https://natives.borderlinerp.com/enums/eEulerRotationOrder.md) — 6 values

*Sources: alloc8or RDR3 NativeDB.*
