# TASK::TASK_MOVE_NETWORK_ADVANCED_BY_NAME_WITH_INIT_PARAMS_ATTACHED

- **Hash:** `0xF92171093BCABED4`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskMoveNetworkAdvancedByNameWithInitParamsAttached`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/TASK_MOVE_NETWORK_ADVANCED_BY_NAME_WITH_INIT_PARAMS_ATTACHED

## Signature

```c
void TASK_MOVE_NETWORK_ADVANCED_BY_NAME_WITH_INIT_PARAMS_ATTACHED(Ped ped, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9, Any p10, Any p11, Any p12, Any p13, Any p14, Any p15, Any p16, Any p17);
```

## Parameters

- `ped` (`Ped`)
- `p1` (`Any`)
- `p2` (`Any`)
- `p3` (`Any`)
- `p4` (`Any`)
- `p5` (`Any`)
- `p6` (`Any`)
- `p7` (`Any`)
- `p8` (`Any`)
- `p9` (`Any`)
- `p10` (`Any`)
- `p11` (`Any`)
- `p12` (`Any`)
- `p13` (`Any`)
- `p14` (`Any`)
- `p15` (`Any`)
- `p16` (`Any`)
- `p17` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
TaskMoveNetworkAdvancedByNameWithInitParamsAttached(ped, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16, p17)

-- always available, by hash
Citizen.InvokeNative(0xF92171093BCABED4, ped, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16, p17)
```

### JavaScript

```js
TaskMoveNetworkAdvancedByNameWithInitParamsAttached(ped, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16, p17);

// by hash
Citizen.invokeNative('0xF92171093BCABED4', ped, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16, p17);
```

### C#

```csharp
Function.Call((Hash)0xF92171093BCABED4, ped, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14, p15, p16, p17);
```

*Sources: alloc8or RDR3 NativeDB.*
